A Brief Summary on Flora and Fauna

Flora and Fauna of the regions of Althohs

The flora and fauna of Althohs range drastically by region. Regarding flora in Althohs: Central Alunah is quite hilly, and lacks much plant growth. Despite this, the region is still populated by short grasses and the occasional small shrub or bush and dispersed wild flowers. The southern tip is home to a dense forest of pines in the Lowood. There is generally little underbrush in this forested region, and instead houses occasional vines and bushes. The Terg Wetlands, a large region of contested border lines, is home to mangrove-type trees and other flora like lily pads and cattails. The Ardwood spans across the three continents of Alunah, Theig and Trefys, and surrounds the Tristrait. The woods have massive vines and sprawling, winding branches with an extremely thick canopy. The grasslands of Trefys have tall grasses and sporadic, short trees. The Brummwood, just north of the Brumm shelf, is mostly jungle-like in flora composition. The Sylic Desert has very few small shrubs littered very sparingly throughout, with the heaviest concentration being near the wells of the Sand City of Trefys, the Alunan mining city. The islands of Narvor and Seng as well as the Norwood in Nishaira contain pines similar to those found in the Lowood of Alunah. The Novic Desert is extremely dry and has little sand, but occasional water springs surrounded by small trees. The rest of the grasses throughout Novo are lush and short in height. The woods around Luene and the Southern Fold are extremely tall, Sequoia-type red pines, with little to no underbrush. Areas of the Alunir Tundra and The Sickle grow abnormal trees called ghostwood. This wood can be harvested for the blastpowder that grows inside their trunks, but only grow in these icy regions. The wood of the ghostwood is also used by the Lovihr in Luene, thanks to it’s extremely dense nature akin to petrified wood.

Regarding fauna in Althohs: The hilly and mountainous regions of Alunah are home to the great Mountain Vilk, a large, antlered beast similar in size and build to a grizzly bear. Alunans have also grazed Fonlu, a cow-like creature with large, downward curved horns, Yirn, a long-haired deer-like animal, and Tonn, a large and bulky but goat-like animal. In the Rosche Mountains dwell massive birds called Plia that build their nests on the high rocky ledges and have been known to grab Yirn and other small livestock from the Alunir grazing ranges. The forests of Lowood, Norwood, Narvor and Seng are perfect living quarters for treecats, panther-like wildcats that hunt at night, and finar, stag-like creatures. The Ardwood surrounding the Tristrait is inhabited by creatures that enjoy the darkness created by the thick canopy, such as the illusive silkspinners or the or the deadly shadow serpents that lurk beneath the roots and through the strait. The Sylic desert is home to a series of lethal predators including large sandworms and granah, an Andrewsarchus-like beast with large feet for easy maneuverability through the sand dunes. The Brummwood is ripe with rain forest-esque wildlife. The Novic desert is inhabited primarily by large salt crabs, that thrive in the flat and arid region. The Falmun Range is home to a substantial population of Falmun Hawks, who prey on animals in the Norwood and surrounding plains. The Terg Wetlands house hostile razorjaws, essentially crocodiles, and fima, smooth-skinned boar-like beasts. The plains and grassy regions are home to a number of small rodent-like creatures and grazing mynn, elk-like beings, who are preyed on by albasten, a sort of hyena/cheetah mix. In the Lynwood, it’s very common to see wild hallon, vicious lynx-like creatures that also have domesticated counterparts (the Lovihr use them for battle), and snek, a black bear type beast with 3 rows of teeth. The tundra regions in Alunah and Euras are populated by sabertooths and flayuh, arctic birds. The oceans are thus far, predominately filled with freehad, lanu, silversnout and kilma, the latter of which is a porpoise-like mammal with a narwhal type horn of shorter length. Kilma are hunted for these horns, which are used in different ways by both the Favihr and the Lovihr.

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Brief Summary on Magic

Magical Occurrences and Phenomenon in Althohs

I don’t plan on magic being something inhabitants of Althohs can conjure or practice. Magic will be in reference to events and phenomenon caused by Althohs, such as the changing of landscapes, the creation of living plants and beings, and dynamic weather systems. The only exception for a being having the ability to conjure magic are those extreme few who are imbued with the ability by Althohs, and even then it’s limited. Despite the fact that no average being can conjure the abilities of Althohs, there are mystic cults devoted to the study of magical phenomenon and the pursuit of magical knowledge. The religious fanatics generally shun these mystics, as followers of the Church of Althohs believe the work of Althohs to be miraculous occurrences and radical followers believe that studying these happenings scientifically is akin to diminishing the holy power within and throughout Althohs.

The Lovihr are more likely to sense Althohs’ power flowing through their surroundings, being children of Ia like Althohs. This however, much like with the Favihr, doesn’t mean they’re anymore likely to receive the powers of Althohs. These powers are only granted to one in times of dire need.

Brief Summary on Religion

The Church of Althohs and other religion in Althohs

Ia created Althohs and the race of Lovihr from the water on Althohs, and Althohs created the race of Favihr from the rock of the Rosche Mountains. Althohs named her firstborn Ahvin and Ahvin and the first Favihr have since worshiped Althohs greatly. Ahvin and the first Favihr constructed the Great Chapel in the Stone City of Alunah and established The Church of Althohs. The religion has remained predominantly the same since it’s inception in 499 BWG, with minor differences depending on location on Althohs. The Lovihr love Althohs, for she provides them with food and shelter, but do not worship her in the way the Favihr have been known to. After all, the Lovihr are the children of Ia, not Althohs. The Lovihr, having been borne of a more experienced entity, feel the life force of Althohs and her creations flowing through them. At least once a day, a Lovihr might meditate to feel this force more fully, as being physically active tends to impede the flow. With this ability, the Lovihr are more connected to the planet and it’s creatures than any Favihr could possibly conceive.

Culture in Althohs

Regarding the armaments of inhabitants of Althohs: The secrets to the shaping and forging of stone and metals were revealed unto Ahvin, and the knowledge to carve the forests granted unto Sive by the planet god Althohs upon creation of the races of the Favihr (man) and the Lovihr (widlins). The Favihr perfected the craft of bladesmithing quickly, forging blades from every metal they came across during their exploratory chapter. Bladesmithing became an artisan craft that any could pursue but few could perfect. The best among them created quality steel that only the wealthy could afford. Armoursmithing arose as a necessary means to protect one’s self against this new weaponry. The Lovihr perfected their craft of wood carving. Jobs as bowyers and fletchers became more prevalent throughout widlin societies. The Lovihr didn’t learn metalworking until the construction of Nishaira in Novo between 481 and 470 BWG, when they worked alongside Nishairan blacksmiths. The Leeman Governor Kell Raptain discovers blastpowder ore in the Lovhic territory of Euras in 471 BWG and mines it for Nishaira. Nishairans use the powder to create blastbags, which the Nishairans use against the Alunans during the Battle of Trefys in 454 BWG. Alunans make a similar discovery of blastpowder ore in the Alunir Tundra around 469 BWG during a northeastern exploration. They develop blasters capable of firing metal pellets with incredible force, which they use to seize control of Trefys in 453 BWG.

Regarding the eating habits of the Favihr and Lovihr: The Favihr, being of the northern mountainous regions, indulged in the hunting of Mountain Vilk, great horned game native to the lands of Alunir. The Alunans would spend days pursuing these vilk, and would use spears to catch their prey until the creation of the blaster. Alunan farmers graze herds of fonlu, yirn and tonn in rangelands for meat, the latter of the three producing a sweet milk often consumed by the Favihr. Farmers also grow crops on large terraced plots of land in the Alunir hills for the denizens of inhabitants. The Lovihr hunt primarily for wild hallon and snek in the Lynwood forest with bows, slings and avirangs. The Lovihr were also expert fishermen, catching all types of fish from freehad to lanu.

Regarding the classes of the Favihr and Lovihr: The race of man gives the wealthy loftier range and influence in society, but only those of royal descent may reign over the Favihr, those of the Gom family lineage. The widlins elect leaders based on such merits as hunting prowess and a superior diplomatic nature. All others live under the appointed Alovihr’s rule. The first and only Alovihr in the hundred years since the creation of the widlins on Althohs by Ia is Sive.

Regarding the languages of Althohs: The Favihr, upon appearance on Althohs, spoke Favihc, and the Lovihr, Lovihc. After Nisch, son of Ahvin, drew south into the Lynwood and encountered the widlins, linguists of both races worked in tandem to create a new trade language named Novish. Novish became the dominant language of Novo in a matter of decades, replacing Favihc as the common tongue, as Lovihr and Favihr coexisted in the Great City of Nishaira.

Regarding Ia and Althohs: Ia exists as a dark orb in a blank plane of existence. Ia created within itself four planets, and named them Althohs, Canohs, Vilohs and Lythrohs, and created a light with which to see its creations. Althohs, Ia’s oldest child, was the first ordered to give life to it’s features. Unsure where to begin, Ia demonstrated this process to Althohs by creating the race of Lovihr from the water. Althohs, in response, created the race of Favihr from the rock, and Ia was pleased with Althohs. Ia has never spoken to the inhabitants of it’s children, but Althohs has. Althohs has been said to have appeared to very few on it’s surface, and when it does, it appears as a five-headed lynag. One of the most recent appearances of Althohs’ lynag is in a vision to Nothe of Luene. The Church of Althohs is the most common religion amongst the Favihr. The Lovihr tend to be less organized in spiritual beliefs.

Current Timeline of Althohs (incomplete)

althohs500 BWG

The race of man is created in the Lowoods of Alunir.

498 BWG

The founding of the Stone City of Alunah in Alunir by Ahvin Gom, at the base of the Rosche. Mountains. Built in six years.

492 BWG

The Stone City of Alunah is completed in Alunir.

484 BWG

King Ahvin sends his son Nisch to explore the land south of the Terg River and the Falmun Range.

483 BWG

Nisch and his crew pass The Stalk and discover the islands of Plaia and Narvor in the Calsea.

Nisch’s crew discovers the island of Seng in the Bay of Almos.

482 BWG

Nisch lands ion the shores of the Bay of Almos and names the new land Ahvoh for his father

Nisch, in traveling southward through Ahvoh, discovers the Wooden City of Luene in the Lynwood and the race of Lovihr that inhabit it. Enamored by the beauty of Luene, Nisch sets out to construct his own civilization.

481 BWG

Nisch and the other Ahvans befriend the Lovihr despite language differences, by developing a new language with the help of Ahvan and Luean linguists.

The Lovihr of Luene help construct the Great City of Nishaira in the Bay of Almos, blending the superior stonework of the Ahvans and the detailed woodwork of the Lueans. Construction takes eleven years.

480 BWG

King Ahvin, concerned by the long silence of his son, sends a courier to speak to Nisch in Ahvoh.

478 BWG

The courier arrives at the docks of an uncompleted Nishaira.

Nisch tells the courier of his intention to remain in Ahvoh and construct his own empire like his father before him.

476 BWG

The courier delivers the message to Ahvin, who is displeased and somewhat threatened by his son’s decision. He sends a falcon back to Ahvoh warning Nisch that if he remains there, he and his followers will be labeled traitors of Alunah.

475 BWG

The falcon arrives in Ahvoh.

Nisch, upset by his father’s willingness to betray him, defies Ahvin’s threat.

474 BWG

Ahvin dispatches a fleet of ships to the Bay of Almos.

472 BWG

The Alunan warships arrive in the Bay of Almos, and the Battle of Ahvoh ensues. Alunah loyalists in Ahvoh stage an uprising from within Nishaira to assist the Alunan troops.

To the surprise of the Alunans, Luean troops support the Ahvans in battle, destroying most of the Alunan fleet and driving away the remaining few. Nisch renames Ahvoh Novo.

471 BWG

Kell Raptain, Nishairan emissary, discovers blastpowder ore in the Lovhic territory of Euras (nicknamed The Sickle by the Nishairans). Raptain builds a mine and establishes the town of Leeme and remains there to serve as Governor.

470 BWG

The Great City of Nishaira is completed in Novo.

469 BWG

Nishairan scientist, Vehnn Parlec, discovers a strange malleable mineral in the Novic Desert. The mineral appears to have levitative qualities. The qualities are immediately studied by Nishairan engineers.

468 BWG

Nishairan engineers weave the mineral into nets and tether them to ships. Heating the nets with steam causes them to propel the ship through the air.

Ahvin deploys troops to enter Novo from the north through the Terg Wetlands and the Norwood.new-doc-13

467 BWG

Nishairan watchers in the Lostz Tower of the Falmun Range see Alunan troops approaching the Terg Wetlands and send a falcon to Nishaira. Nisch deploys his new skyships and firebombs the Alunan troops, who where aghast by Nishaira’s new technology. The Alunans suffered yet another bitter defeat, but one of the Alunan soldiers managed to recover a piece of a fallen skyship.

465 BWG

Ahvin learns of the special mineral via the debris from the Battle of the Terg and orders his best explorers and scientists to set out in search of their own source or this mysterious mineral.

463 BWG

The exploration leader, Honig Dremmur, discovers a continent to the southwest which he names Trefys.

460 BWG

Dremmur’s lead scientist, Baug Lis, discovers the mineral in the Sylic Desert after three years of excavation. Dremmur dispatches a falcon with the news to Ahvin.

459 BWG

Ahvin dispatches thousands of excavation teams to Dremmur’s site in Trefys on ten ships.

456 BWG

Mass excavation of the mineral by Alunah in Trefys begins.

454 BWG

Lis suggests to Dremmur that they stay at the site and form a settlement separate from Alunah, like Nisch did in Novo, but Dremmur is angered by the prospect and tells Lis that he will pay for his treacherous thoughts. Lis kills Dremmur.

Lis announces his decision to the excavation settlers, and many who disagreed with these traitorous actions returned to Alunah, or were killed by the Trefians. Lis sends an emissary, Lib Karmik, across the Calsea to ask for aid from Nisch.

452 BWG

The Alunah loyalists from Trefys arrive in Alunah and tell Ahvin of the traitors. Ahvin deploys a small fleet to deal with the defectors.

The Trefian emissary Karmik arrives at the Nishairan outpost in Narvor and a falcon is sent to Nisch requesting support.

454 BWG

The Trefian Revolution begins as Alunan ships land on Trefys south of the Ardwood. The conflict appears to be in favor of the Alunans for once, until Karmik and a fleet of Nishairan skyships arrives and dispels the row. The Alunans pull back into Theig and set up camp. Nishaira pulls back to Narvor.

Trefians begin to build the infrastructure of a city, surrounded by the excavation sites.

453 BWG

Alunah attacks again and destroys most of Trefys, seizing control of the city. Lis is publicly decapitated, but Karmik and other Lis supporters flee to the south and build the town of Syle.

Alunah builds over the ruins of Trefys and continues mining the mineral.

Alunah builds a watch post settlement on the Brumm Shelf to watch for Nishairan reinforcements from Norvor across the Calsea.althohs

World Map Rough Draft

althohs

Above is my rough draft for my world “Althohs” prior to the “Wrenching of the Green” and the fall of Trefys. There is no legend yet, so I’ll give a quick walkthrough of the more important elements. Alunir, Trefys and Novo are the three major landmasses, Theig and Euras (Nicknamed “The Sickle”) and Narvor are minor ones. There are four major cities on Althohs: Nishaira and Luene in Novo, Trefys in Trefys, and Alunah in Alunir. So far I’ve only established two minor cities: Syle in Trefys and Leeme in Euras. Mountain ranges and forests should hopefully be obvious; grasslands are green, frozen regions are light blue and deserts are orange. The strange swirl in the Obtuse Sea (Which may change names) might be a whirlpool known for causing great destruction and coastal shipwrecks near the Sylic Bay and the Euran Glacier Coast, but that also has yet to be decided. Specific city locations within their respective regions is not yet set in stone, but Luene will almost certainly be right where it’s title appears: in the middle of the Lynwood.